org.scalajs.dom.raw

AudioBufferSourceNode

trait AudioBufferSourceNode extends EventTarget with AudioNode

AudioBufferSourceNode has no input and exactly one output. The number of channels in the output corresponds to the number of channels of the AudioBuffer that is set to the AudioBufferSourceNode.buffer property. If there is no buffer set—that is, if the attribute's value is NULL—the output contains one channel consisting of silence. An AudioBufferSourceNode can only be played once; that is, only one call to AudioBufferSourceNode.start() is allowed. If the sound needs to be played again, another AudioBufferSourceNode has to be created. Those nodes are cheap to create, and AudioBuffers can be reused across plays. It is often said that AudioBufferSourceNodes have to be used in a "fire and forget" fashion: once it has been started, all references to the node can be dropped, and it will be garbage-collected automatically.

Multiple calls to AudioBufferSourceNode.stop() are allowed. The most recent call replaces the previous one, granted the AudioBufferSourceNode has not already reached the end of the buffer.

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@RawJSType() @native()
Linear Supertypes
AudioNode, EventTarget, Object, Any, AnyRef, Any
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  1. AudioBufferSourceNode
  2. AudioNode
  3. EventTarget
  4. Object
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  1. final def !=(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  2. final def !=(arg0: Any): Boolean

    Definition Classes
    Any
  3. final def ##(): Int

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    AnyRef → Any
  4. final def ==(arg0: AnyRef): Boolean

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  5. final def ==(arg0: Any): Boolean

    Definition Classes
    Any
  6. def addEventListener[T <: Event](type: String, listener: Function1[T, _], useCapture: Boolean = js.native): Unit

    The EventTarget.

    The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on. The event target may be an Element in a document, the Document itself, a Window, or any other object that supports events (such as XMLHttpRequest).

    MDN

    Definition Classes
    EventTarget
  7. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  8. var buffer: AudioBuffer

    Is an AudioBuffer that defines the audio asset to be played, or when set to the value null, defines a single channel of silence.

  9. var channelCount: Int

    Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.

    Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.

    Definition Classes
    AudioNode
  10. var channelCountMode: Int

    Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

    Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

    Definition Classes
    AudioNode
  11. var channelInterpretation: String

    Represents an enumerated value describing the meaning of the channels.

    Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.

    The possible values are "speakers" or "discrete".

    Definition Classes
    AudioNode
  12. def clone(): AnyRef

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  13. def connect(audioParam: AudioParam): Unit

    Allows us to connect one output of this node to one input of an audio parameter.

    Allows us to connect one output of this node to one input of an audio parameter.

    Definition Classes
    AudioNode
  14. def connect(audioNode: AudioNode): Unit

    Allows us to connect one output of this node to one input of another node.

    Allows us to connect one output of this node to one input of another node.

    Definition Classes
    AudioNode
  15. val context: AudioContext

    Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.

    Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.

    Definition Classes
    AudioNode
  16. def disconnect(output: AudioNode = js.native): Unit

    Allows us to disconnect the current node from another one it is already connected to.

    Allows us to disconnect the current node from another one it is already connected to.

    output

    The index describing which output of the AudioNode is going to be disconnected.

    Definition Classes
    AudioNode
  17. def dispatchEvent(evt: Event): Boolean

    Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order.

    Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) apply to events dispatched manually with dispatchEvent().

    MDN

    Definition Classes
    EventTarget
  18. final def eq(arg0: AnyRef): Boolean

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  19. def equals(arg0: Any): Boolean

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  20. def finalize(): Unit

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    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  21. final def getClass(): Class[_]

    Definition Classes
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  22. def hasOwnProperty(v: String): Boolean

    Definition Classes
    Object
  23. def hashCode(): Int

    Definition Classes
    AnyRef → Any
  24. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  25. def isPrototypeOf(v: Object): Boolean

    Definition Classes
    Object
  26. var loop: Boolean

    Is a Boolean attribute indicating if the audio asset must be replayed when the end of the AudioBuffer is reached.

    Is a Boolean attribute indicating if the audio asset must be replayed when the end of the AudioBuffer is reached. Its default value is false.

  27. var loopEnd: Double

    Is a double value indicating, in seconds, where in the AudioBuffer the replay of the play must stop (and eventually loop again).

    Is a double value indicating, in seconds, where in the AudioBuffer the replay of the play must stop (and eventually loop again). Its default value is 0.

  28. var loopStart: Double

    Is a double value indicating, in seconds, where in the AudioBuffer the restart of the play must happen.

    Is a double value indicating, in seconds, where in the AudioBuffer the restart of the play must happen. Its default value is 0.

  29. final def ne(arg0: AnyRef): Boolean

    Definition Classes
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  30. final def notify(): Unit

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    AnyRef
  31. final def notifyAll(): Unit

    Definition Classes
    AnyRef
  32. val numberOfInputs: Int

    Returns the number of inputs feeding the node.

    Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.

    Definition Classes
    AudioNode
  33. val numberOfOutputs: Int

    Returns the number of outputs coming out of the node.

    Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.

    Definition Classes
    AudioNode
  34. var onended: Function1[Event, _]

    Is an EventHandler containing the callback associated with the ended event.

  35. val playbackRate: AudioParam

    Is an a-rate AudioParam that defines the speed factor at which the audio asset will be played.

    Is an a-rate AudioParam that defines the speed factor at which the audio asset will be played. Since no pitch correction is applied on the output, this can be used to change the pitch of the sample.

  36. def propertyIsEnumerable(v: String): Boolean

    Definition Classes
    Object
  37. def removeEventListener[T <: Event](type: String, listener: Function1[T, _], useCapture: Boolean = js.native): Unit

    Removes the event listener previously registered with EventTarget.

    Removes the event listener previously registered with EventTarget.addEventListener.

    MDN

    Definition Classes
    EventTarget
  38. def start(when: Double = 0.0, offset: Double = 0.0, duration: Double = js.native): Unit

    Schedules the start of the playback of the audio asset.

    Schedules the start of the playback of the audio asset.

    when

    The when parameter defines when the play will start. If when represents a time in the past, the play will start immediately. If the method is called more than one time, or after a call to AudioBufferSourceNode.stop(), an exception is raised.

    offset

    The offset parameter, which defaults to 0, defines where the playback will start.

    duration

    The duration parameter, which defaults to the length of the asset minus the value of offset, defines the length of the portion of the asset to be played.

  39. def stop(when: Double = 0.0): Unit

    Schedules the end of the playback of an audio asset.

    Schedules the end of the playback of an audio asset.

    when

    The when parameter defines when the playback will stop. If it represents a time in the past, the playback will end immediately. If this method is called twice or more, an exception is raised.

  40. final def synchronized[T0](arg0: ⇒ T0): T0

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  41. def toLocaleString(): String

    Definition Classes
    Object
  42. def toString(): String

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  43. def valueOf(): Any

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    Object
  44. final def wait(): Unit

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    @throws( ... )
  45. final def wait(arg0: Long, arg1: Int): Unit

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    @throws( ... )
  46. final def wait(arg0: Long): Unit

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Inherited from AudioNode

Inherited from EventTarget

Inherited from Object

Inherited from Any

Inherited from AnyRef

Inherited from Any

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